2017-18 Semester 1 Year 2 – Control

What other ways can we use to control a computer, other than simply using a keyboard and a mouse? This project seeks to explore a range of hardware input methods – buttons, switches, sliders, knobs – and how, when used singly and in combination, they can affect computer-based realtime environments.

Students are introduced to physical computing toolsets such as Arduino. Using Arduino to facilitate the tactile user interface, students explored the context of control beyond its literal term, to create compelling interactive forms.

Marita Pappa

Lambert Segura

Cassie McAveety