This project explores the representation and structure of text. Students develop code to generate a very wide rand of visual outcomes. Text is considered a malleable encoded form, able to be assembled and disassembled, used as data, and more. Outcomes ranged from code-based animated sequences to printed matter.
What other ways can we use control a computer, other than simply using a keyboard and mouse? Using the keyword ‘Control’ students consider both its literal and wider contextual meaning in their exploration of the brief.
This project seeks to explore a range of inputs using electronic hardware such as buttons, switches, sliders and dials and how, when used singularly and in combination, they can affect digital outputs such as sound and imagery.
Students are introduced to physical computing via Arduino and asked to create a ‘control device’ furthering their understanding in creating responsive, digital artworks.
How can we use the computer as a tool in the generation of art and design? What are the intrinsic aesthetics of computer-created art? This project explores using code as a creative partner. Students are introduced to the fundamentals of code-based art and design using Processing, exploring loops, flow, randomness and different forms of imaging.