The Interaction Design programme at Glasgow School of Art is an exploration of the use of technology in an art and design context. It combines computational approaches with visual thinking and creative problem-solving. As a student of Interaction Design, you will learn to work with the computer as a creative partner, developing code in order to generate engaging interactive digital media for a wide range of platforms. You will graduate with a diverse range of skills enabling future career opportunities in interactive art, design, motion graphics, app development and more.
We are characterised by actively engaging with creative coding and the wider notions of digital culture. We teach the fundamentals of code in an accessible manner alongside visual thinking and the development of conceptual ideas. This is a studio based program within the Glasgow School of Art with a strong emphasis on group critique, discussing meaning, material and medium chosen in the work. As well as making digital artefacts, we actively engage in critical discussion around their form and interpretation.
The ability to mix code and procedural thinking, with aesthetic consideration and critical awareness, allows students to create diverse interactive virtual and physical works, and gives graduates access to the exciting and innovative world of digital art and design.
The course is highly experimental allowing students to develop their own approaches. While a sculptor may use clay, we consider our materials to be computers, cameras, sensors, lights, motors, projectors, networks and more. By framing the use of technology within a creative context, students learn practical and technological skills as well as how to articulate creative ideas and interpretations of their work.
Join us! What we have to offer
- High staff to student contact time
- Ability to bridge both the creative and technological worlds
- Varied graduate destinations such as museum interactive installation developers, VR developers, motion graphic designers, new media artists
- Studying in an open, bright, shared and agile space
- Access to great shared facilities: computers, audio facilities, VR, rapid electronic prototyping using Physical Computing, 3D printing, and more
Preparing a portfolio: What do I need to know?
All folios for any art school application should demonstrate involvement with traditional materials and methods such as drawing, mark-making, explorations of colour, form, structure, etc. We often attract applicants with questioning and analytical approaches as these fit well with our teaching. An engagement with the wider subject area of digital culture is very attractive to us as is an interest in the creative application of technology. We do not require any coding skills in order to apply to the course. However, we do look for a willingness to actively engage in the learning of such skills.
Learn more on the Glasgow School of Art BA (Hons) interaction Design page