This is the second part of the Creative Coding project. Developing on from their initial introduction students produced a compelling range of images based around exploring mark making using Processing code
This Year 3 project aims to encourage thinking beyond the screen and what can be communicated in physical, tangible inputs or outputs. Exploring the possibilities of kinetic outputs such as motors, spacial outputs such as lighting and the digital control of analog devices. Outcomes ranged from haptic devices, kinetic typography to paper sculptures morphing in relation to people tracking.
This Year 2 project is an introduction to using data to generate visual outcomes. Responses ranged from detailed plots of Higgs-Boson particle collisions to hybrid-projection geomappings to real media pin board and string illustrations.
This Year 1 project explores virtual, sculptural projection around 3Dimensional objects. Students focused on lighting, form and texture in their experimental studies.
This Year 2 project explores what other methods we can use to control a computer, other than simply using a keyboard and a mouse? Students explore a range of inputs using electronic hardware such as – buttons, switches, sliders, dials – and how, when used singly and in combination, they can affect realtime audio, visual outputs.