2016-17 Honours Project – Viola Rekvényi


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Viola Rekvényi

This project aims to analyse and appraise the use of traditional hand-drawn (analogue) images to render a 2.5D digital environment built using the Unity 3D engine. Through the execution of the digital project, I discuss and explore how raw analogue drawings can be transformed when combined with innovative digital techniques as well as appraise some key theories of interactive behaviour, fictional narrative and storytelling.

2016-17 Term 3 Year 3 – Data Visualisation


Grant Glennie

This project aims to equip students with the ability to visually encode data using procedural methods, exploring different graphing ‘types’, spatial and temporal mapping, and use of scale, colour, and position to create meaningful, interpretive realisations of multi-dimensional information. In summary, this project focuses closely on exploring methods of understanding narratives through the multimedia representation of data.

2016-17 Term 3 Year 2 – Mixed Reality

Hana Seo

During this project, students explore the concept of mixed reality. Using Paul Milgram’s theory of the Reality-Virtuality continuum they consider how certain works of art and design fit within the spectrum of mixed reality. After becoming familiar with the concept, they are asked to create and locate their own project within this continuum.

2016-17 Term 3 Year 1 – Dimensions

Olof Nilsson

This project is designed to introduce students to Maya’s 3d environment through the creation of a convincing ‘Diorama’ within a 100x100x100 cube. This project is about
form, scale and light. Students are asked to create a 20-second animation exploring
the 3-dimensional environment of a scene viewed from a first-person perspective.

2016-17 Term 2 Year 1 – Soundscapes

Ankita Nagaraj

Soundscapes was a short weeklong project which allowed students to explore creative sound design. They were asked to create a 1-minute soundscape on any topic they liked and were introduced to sound recording, sound editing and sound mixing techniques to help explore the chosen topic. create a one-minute soundscape that featured a recording taken by us, some music and a few sound effects

2016-17 Term 2 Year 2 – EcoSystems

Hana Seo

In Ecosystems students are introduced to the new domain of classes, polymorphism, inheritance, and encapsulation. Object-Oriented Programming techniques can be used in many ways and in many contexts and can greatly help in managing larger projects. In this project students look at OOP through the lens of artificial life, paralleling the function and structure of this approach with natural processes.

2016-17 Term 2 Year 2 – Typographic


Sam Velebny

This project aims to explore text in many forms: graphic and pictorial, structural,
and interpretative. Students are encouraged to not only expected to consider text
graphically and pictorially but also engage with the manipulation of the structure
and meaning of a text. They explore text as a malleable encoded form, demonstrate how to assemble and disassemble it, use it as a data form, and more. Areas of particular interest are formal rule systems for type layout and letterforms.

2016-17 Term 2 Year 1 – Product Design CoLab


Sally Nimmo and Callum Blair

Interactions are part of the use and experience of products as well as services. This project brought together GSA students from Product Design and Interaction Design. In assigned groups, students observed and investigated the activities people are engaged with through their interactions with physical object, activity, process or service; the tasks being carried out and the outcomes achieved. Together in interdisciplinary teams students reviewed and re-designed interactions and presented the final experience using a working prototype.

2016-17 Term 2 Year 3 – Motion Graphics


Grant Glennie

There are many and varied approaches to making film, graphics, and multimedia it is therefore timely to engage with a range of moving-image works, their context, and the process of their making. Using either a piece of poetry, a monologue from a favourite film or strongly felt topic students are required to use this as a starting point to create a 2min 15sec piece of motion graphics that exploit creative and story-telling abilities.

2016-17 Term 2 Year 3 – Design Domain Part 2


Grant Glennie

“Design traditionally has viewed problems as being complicated and could be solved by breaking them into smaller pieces. This approach is viewed as being in the past, with traditionalists no longer able to apply design solutions to the complexity of modern problems. Transformation design recognises the most important modern challenges are complex and complex problems are more ambiguous in nature. They are more likely to react in unpredictable, non-linear ways.”