Throughout this project students are tasked with exploring objects and interactions which generate sensory responses. Students are asked to consider the five senses: Sight, Hearing, Taste, Smell and Touch discussing what happens when we consciously or unconsciously encounter them. What range of responses do the visual, haptic and auditory feedback invoke?
Throughout this two-week project students creatively and expressively explore prototyping toolkits such as the Micro:bit, Makey Makey and Scratch. They are asked to re-imagine a given object through a new outcome which highlights one of our senses. Many of the responses uncovered playful, exaggerated, unexpected and curious approaches to their object.
In this month-long project students explored how infographics are visually represented creatively and contextually.
Using animated Infographics, students investigate methods of communicating information, increasing viewer engagement, understanding and enjoyment. Many imaginative responses ranged educating, informing and entertaining experiences with a strong focus on storytelling and creativity.
This two-week project allows students to question how they make contextual and physical links between people and software.
APIs (Application Programming Interface) allow us to make a connection between computers, communicating within a network and exchanging exciting sources of information. In this project students explored what was interesting about working with data which is live and changing over-time and as a result what creative opportunity did it provide them.
Using P5.js students created a range of creative and critical responses to this brief that were driven by live data sources.
Students used playful methods to create a range on responses such as web apps, interactive infographics, and digital drawing tools.
Students are introduced to physical computing techniques and creating a ‘control’ device to creative responsive digital artworks. Students are asked to question ‘What other ways can we use to control a computer, other than simply using a keyboard and a mouse?’ and ‘How can we interpret the thematic word ‘Control’ beyond just its literal meaning?’.
Throughout this four-week project students creatively and expressively explore Arduino, Firmata and rapid fabrication techniques such as laser-cutting.
Students are introduced to the method of creating images using code exploring procedural mark making. What, if any, are the intrinsic aesthetic features of images produced this way? How can we use the core structure of code itself – loops, randomisation, conditions – to create unique pictorial form? This month-long project explores these questions and more.