Creative Coding Part 2

This is the second part of the Creative Coding project. Developing on from their initial introduction students produced a compelling range of images based around exploring mark making using Processing code

Physical Expressions

This Year 3 project aims to encourage thinking beyond the screen and what can be communicated in physical, tangible inputs or outputs. Exploring the possibilities of kinetic outputs such as motors, spacial outputs such as lighting and the digital control of analog devices. Outcomes ranged from haptic devices, kinetic typography to paper sculptures morphing in relation to people tracking.

Data Visualisation 1

This Year 2 project is an introduction to using data to generate visual outcomes. Responses ranged from detailed plots of Higgs-Boson particle collisions to hybrid-projection geomappings to real media pin board and string illustrations.


This Year 2 project explores what other methods we can use to control a computer, other than simply using a keyboard and a mouse? Students explore a range of inputs using electronic hardware such as – buttons, switches, sliders, dials – and how, when used singly and in combination, they can affect realtime audio, visual outputs.

Augmented Reality

Augmented reality is the combining, adding or enhancement of the real world by the virtual. Throughout this three-week project students explore the concept of Augmented Reality alongside experimenting with practical approaches to creating interactive works. This runs parallel to a contextual investigation to how certain works of art and design fit within the spectrum of Augmented Reality and how this technology might inspire new interpretations, experiences and narratives.

Students create an augmented reality (AR) experience of their own exploring how these themes and discourse can be inter-woven into their own creative ideas.



This project is designed to introduce Year 1 students to Maya’s 3d environment through the creation of a convincing Diorama. This project is about form, scale and light. Students are required to create a 30 second animation exploring the 3-dimensional environment viewed from a first person perspective. Consider the core characteristics and restrictions of the medium and experiment with those restrictions.