“Design traditionally has viewed problems as being complicated and could be solved by breaking them into smaller pieces. This approach is viewed as being in the past, with traditionalists no longer able to apply design solutions to the complexity of modern problems. Transformation design recognises the most important modern challenges are complex and complex problems are more ambiguous in nature. They are more likely to react in unpredictable, non-linear ways.”
Neil Gilchrist and Milena Zuccarelli
1. Care for craft: tangibility is the premise for durability
2. Plan for the future: protect your toaster from cyber attacks
3. Look beyond the trend: original thinking exists
4. Beauty is not enhanced in transience
5. Do not be defined by slang (jargon of the youths) or emotion icons, they are only transitory
6. Archiving is thinking for the future: consider your archiving methods
7. Imagine looking back with no partiality, only necessary detachment
8. Do not be defined by progress, absorb it in its evolution
“My goal was to make this object and transform a digital file into something completely analogue. The medium Ι chose to work was charcoal and activated clay, once these two are mixed they can be transformed into anything. The reason I chose these two materials because of their contrast with the original artwork. For me it is fascinating to use these two “analogue” almost primary materials with a direct connection to the earth, in order to bring something in life that is intangible such as a digital communication”.
The challenge set in this brief requires students to create a short documentary film of no more than 2mins30secs in length. The theme of the film should be, ‘The Journey’, which can be interpreted in anyway chosen, and can be a mixture of live action, found footage, moving image and text.
This project explores the area of computer vision, investigating ways of making the computer see environments and identify meaning within. Students are introduced to video input and computer vision techniques using webcams, Kinects, and various middleware tools, and looking at how these can be implemented to drive realtime applications in different software packages such as Processing, Unity and MaxMSP.