This project is an introduction to creative sound design. You are required to create a 1-minute soundscape on any topic of your choice. You will be introduced to sound recording, sound editing and sound mixing techniques to help explore your topic. This is an audio only project but the techniques covered will be relevant for film soundtracking.
In this project, second-year students created site-specific projection maps. They used mapping software to make dynamic digital projections of animated elements; blurring the perceived boundaries between the virtual and the real world to convey the sense that surfaces of the building are responsive.
This project engages with the idea of non-linearity, and considers how to create non-linear structures using software tools. Over the study period, students explore and discuss examples of non-linear narrative systems and content which they produce, and be introduced to Twine and Livecode to further deepen engagement with the subject.
What considerations should we have as designers of interactive information systems? How can we deliver contextual content in a staged and understandable way? What are the design affordances and special cases in creating media for public consumption?
This intense and public-facing project explored these questions and others through collaboration with the Glasgow Vintage Vehicle Trust, an organisation specialising the the preservation and display of classic buses. The students worked as a team towards a two-evening public event, producing an array of diverse responses to the space. Large-scale multi-screen projections, mapping, sound works and VR were among the approaches taken.
Mara Childs – Typographic
Anthony Garnett & Neil Gilchrist – A to B
Steve Curtis & Hana Seo – Patterns
Paul Lersveen – Ø
Sean Houston & Louise Wheeldon – Bonkle Baby Bus
Amber Struthers- Computational Hive Mind
Sally Nimmo – Feel ++