The Design Domain remit is to consolidate awareness of design in the broader cultural field, highlighting the relationship between the studio’s specialist subject area and other bodies of knowledge outwith the studio discipline yet connectable to it.
In our day to day life we often, without acknowledgment, process complex decisions into simpler answers. This project explores how we take complex information and simplify it into something digestible for interaction. With the application of Wekinator software we will explore the technicalities of how to add a intelligence to your incoming data in order to streamline both your workflow and the chosen interaction.
Working in pairs, students may explore a range of responses to this brief focusing on adding intelligence to a given input.
This brief project is an introduction to the implementation of sound within Processing. Students are expected to explore the sound capabilities of the software to produce a sound work. This can be either generative (changes over time on its own) or interactive (dependant upon user interaction), or perhaps a mix of both.
The emphasis here is on sound so graphics are not important. This is not to be a sound visualiser – rather of a sound generator. Responses could range from interactive mixers to generative instruments. A possible pathway for this project is to implement sound within an existing visual Processing sketch which you have previously created – to enhance and augment user experience.
How can we use the computer as a tool in the generation of art and design? What are the intrinsic aesthetics of computer-created art? This project explores using code as a creative partner. Students will be introduced to the fundamentals of code-based art and design, exploring loops, flow, randomness and different forms of imaging.
The Processing programming environment allows students to immediately engage with code and easily develop new ways of mark-making. Using this software, we can quickly and fully explore the possibilities of generative computer-based imaging while becoming familiar with key metaphors, structures and conventions used in all code-based contexts.
Infographics are visual representations of information, data, or knowledge meant to present complex information quickly and clearly. Infographics use many different strategies to present information, including graphs, charts, maps, diagrams, and pictures (and often a mixture of several of these).
Your brief is to create an imaginative piece of animated infographics, 2min30secs in length about a topic of your choice (with a focus on storytelling and creativity) that presents complex information quickly and clearly.
What other ways can we use to control a computer, other than simply using a keyboard and a mouse? This project seeks to explore a range of hardware input methods – buttons, switches, sliders, knobs – and how, when used singly and in combination, they can affect computer-based realtime environments.
The project is based around the keyword control. Consider this word both in its literal and in its wider contexts – the notion of controlling; forced control; expressive control; control as having both positive and negative connotations.
Before embarking on developing rich media art and design, it is important to understand clearly how the medium itself works – what it is, its particular qualities, and considerations for its use.
This project is primarily research-based activity, articulated and shared through the medium of a ‘Wiki’. Students are expected to research the media subject they are assigned, and develop a simple rich media page – containing text, image, video, sound, etc. to clearly communicate the key ideas behind their subject.