2016-17 Term 2 Year 1 – Augmented Sculpture

Zach Mason

In this project students create a meaningful projection-mapped sculpture by exploring sculptural form and the way light affects the form, documenting this exploration using stills and video. They build a physical sculpture element using prepared boxes, simple furniture and found objects to form a bare projection surface. Imagery is then projection mapped onto the surface of the objects to create a physical abstract sculpture.

2016-17 Term 1 Year 3 – Scottish Symphony Orchestra Project


Grant Glennie


For their concert ‘Scottish Inspirations’, the BBC SSO invited students from the Glasgow School of Art to create digital responses to the music and ideas explored in the concert. The Interaction Design students worked in City Halls, Glasgow, during the orchestra’s rehearsals and the live performance. They spent time talking to the composers and exploring their music. The work uses real-time techniques to respond to live audio input.

2016-17 Term 1 Year 2 – Living Walls

Hana Seo

In this project, students are asked to create a site-specific projection map; using mapping software to create a dynamic digital projection of animated elements to devise an engaging experience, blurring the perceived boundaries between the virtual and the real world, conveying the sense that surfaces of the building are responsive.

2016-17 Term 1 Year 1 – Non-Linear Narrative


Ailsa Edwards

This project introduces the idea of non-linearity, and explores how we can create non-linear structures using software tools. The term ‘narrative’ here can be considered literally and describe story-telling structures. It can also be interpreted in many other ways: eg. in systems theory it could describe the tendency for a system to resolve on an end point; in essence, it describes a ‘branching’ which results in varying outcomes. Students are encouraged to consider wider interpretations.

2016-17 Term 1 Year 3 – Design Domain


Matthew Trainer

For my Design Domain project I pursued the concept that transformation can only be perceived over time. This idea was developed to have the Processing sketch slowly evolve in both colour and complexity over time. A Kinect camera was used to sense whether a person was in front of the sculpture or not and the presence of a viewer triggered the animation to play.

2016-17 Term 1 Year 2 – Design Domain


Paul Lersveen

Design Domain functions as a vehicle for students to explore their design process by relating it to practice within their own discipline and beyond their own subject in the wider ‘domain’ of design. Within the overall theme of TRANSFORM, each studio will frame its briefs for each year group in relation to one of the broader core thematics and/or a related selection of provocations: Re-Build, Re-Act, Re-Invent, Re-engage.

2016-17 Term 1 Year 1 – Design Domain


Sally Nimmo

Design Domain is a School of Design course done by all 1st, 2nd and 3rd year students over two blocks in Terms 1 and 2, thus fostering a depth and intensity of experience. The Design Domain remit is to consolidate awareness of design in the broader cultural field, highlighting the relationship between the studio’s specialist subject area and other bodies of knowledge out with the studio discipline but connectable to it.