This project explores the representation and structure of text. Students develop code to generate a very wide rand of visual outcomes. Text is considered a malleable encoded form, able to be assembled and disassembled, used as data, and more. Outcomes ranged from code-based animated sequences to printed matter.
Often our first impressions of something digital or interactive is a screen-based outcome. Students are encouraged to think beyond the screen and what can be communicated in physical, tangible outputs.
Students explored the possibilities of kinetic outputs such as motors, spacial outputs such as large scale lighting and the digital control of analog devices.
What other ways can we use control a computer, other than simply using a keyboard and mouse? Using the keyword ‘Control’ students consider both its literal and wider contextual meaning in their exploration of the brief.
This project seeks to explore a range of inputs using electronic hardware such as buttons, switches, sliders and dials and how, when used singularly and in combination, they can affect digital outputs such as sound and imagery.
Students are introduced to physical computing via Arduino and asked to create a ‘control device’ furthering their understanding in creating responsive, digital artworks.
As part of a Glasgow School of Art collaborative project year 1 students were asked to consider the theme ‘Being Human’.
Students explored how physical objects and artefacts in tandem with digital means could create meaningful projection-mapped sculpture in the Studio. They focused on the key word ‘Communication’ and considered how the object(s) provided bare projection surfaces, add/detract from to their sculptural form and can be used to re-imagine narratives around the artefacts.
The week-long AudioVisual project allows students to focus their engagement on the visualisation of music and audio using code and Expressions in Adobe After Effects
How can we use the computer as a tool in the generation of art and design? What are the intrinsic aesthetics of computer-created art? This project explores using code as a creative partner. Students are introduced to the fundamentals of code-based art and design using Processing, exploring loops, flow, randomness and different forms of imaging.
Interaction Design had 4 students representing at his year’s New Designers at the Business Design Centre in London. The work was very well received, with great feedback and engagement from many hundreds of visitors and fellow exhibitors throughout the week. New Designers gives students the opportunity to meet and develop working relationships with the creative industries.
Interaction Design had 6 students graduating this year with Honours: Anthony Garnett, Louise Wheeldon, Zexuan Qiao, Sean Houston, Ruth Johnstone, and Steve Curtis. Work ranged from Machine Learning-generated block prints and music, to live projection-mapped interactive audio works, to code-generated emoji prints, to interactive putting games, to composite face projections and 35mm films, to repurposed radio hardware used to mix film clips.
Throughout this project students are tasked with exploring objects and interactions which generate sensory responses. Students are asked to consider the five senses: Sight, Hearing, Taste, Smell and Touch discussing what happens when we consciously or unconsciously encounter them. What range of responses do the visual, haptic and auditory feedback invoke?
Throughout this two-week project students creatively and expressively explore prototyping toolkits such as the Micro:bit, Makey Makey and Scratch. They are asked to re-imagine a given object through a new outcome which highlights one of our senses. Many of the responses uncovered playful, exaggerated, unexpected and curious approaches to their object.
See a showreel of the pieces documented here: