How can we use the computer as a tool in the generation of art and design? What are the intrinsic aesthetics of computer-created art? This project explores using code as a creative partner. Students are introduced to the fundamentals of code-based art and design, exploring loops, flow, randomness and different forms of imaging.
The Processing programming environment allows students to immediately engage with code and easily develop new ways of mark-making. Using this software students are able to quickly explore the possibilities of generative computer-based imaging while becoming familiar with key metaphors, structures and conventions used in all code-based contexts.
What other ways can we use to control a computer, other than simply using a keyboard and a mouse? This project seeks to explore a range of hardware input methods – buttons, switches, sliders, knobs – and how, when used singly and in combination, they can affect computer-based realtime environments.
Students are introduced to physical computing toolsets such as Arduino. Using Arduino to facilitate the tactile user interface, students explored the context of control beyond its literal term, to create compelling interactive forms.
Business Design Centre, London – 5th – 8th July 2017
Glasgow School of Art, Reid Building – 8th to 17th June 2017
First Impressions explores the ways in which emotions can be identified and expressed through the use of emotion detection software, comparing its accuracy with the natural born human instinct. This was created using a combination of different tools and media in order to produce an engaging, interactive piece which considers both the potential and limitations of this new detection technology.
This project demands a professional approach to the development of an Interactive Dance Installation using the Kinect V2 and Peppers Ghost style projection for the Scottish Ballet’s Digital Season 2017, themed “Under the Skin.” The goal of this project is to digitally capture dance movements of professional ballet dancer Sophie Laplane and apply computational processes to convert the data into a form suitable for a real-time interactive installation.
This project aims to explore the role of physical movement on the development of a person’s concept of home by way of an interactive digital installation. The project explores how traditional art forms, specifically storytelling and photography, can be reinvented through modern technology. The use of a Leap Motion controller and multi-channel audio in an intimate space creates an immersive physical environment that forms a connection between the viewer and artist, allowing the viewer to experience the artist’s unclear identity and the broken concept of ‘home’.