RealTime Events

Unity was originally launched in 2005 as a game engine for creating interactive media, typically video games. Recently however, designers and artists are beginning to realise that game engines can be successfully used for non-game applications; architects can easily prototype ideas, artists can create interactive art installations, and researchers can use this platform for data visualisation.
Throughout this two-week project students explore the possibilities of Unity to create a dynamic environment that the user interacts with through a series of triggered events, both visual and aural.