2017-18 Semester 1 Year 2 – Living Walls

Working independently, create a meaningful site-specific projection map within/on to/around the Barnes Building. Using mapping software create a dynamic digital projection of animated elements to create an engaging experience, blurring the perceived boundaries between the virtual and the real world, conveying the sense that surfaces of the building are responsive.

A series of photographic studies of explorations of the built environment should be generated to accompany and inform your project.

Areas of investigation for your consideration include:

  • environment deconstructed and projected
  • motion detection; live and pre-recorded video footage of movement throughout the building, e.g. stairwell movement; foot traffic; studio activity
  • triggers, e.g. video triggers using VPT Video Trigger
  • work with a range of materials, concepts and digital tools to deliver ideas.

2017-18 Semester 1 Year 1 – Non-Linear Narrative

This project introduces the idea of non-linearity, and explores how we can create non-linear structures using software tools. Over the study period, we will look at and discuss examples of non-linear narrative systems and content which they produce, and be introduced software tools to further deepen our engagement with the subject.

The term ‘narrative’ here can be considered literally and describe story-telling structures. It can also be interpreted in many other ways: eg. in systems theory it could describe the tendency for a system to resolve on an endpoint; in essence, it describes a ‘branching’ which results in varying outcomes. Students are encouraged to consider wider interpretations.

The software we will be exploring has been chosen to allow students to get up to speed and realise immediate results. ‘Livecode’ is a large-scale multimedia tool used for authoring desktop and mobile applications whereas ‘Twine’ is a text-based non-linear fiction tool.

2017-18 Semester 1 Year 3 – Narrative Systems

What considerations should we have as designers of interactive information systems? How can we deliver contextual content in a staged and understandable way? What are the design affordances and special cases in creating media for public consumption? These questions and others will be explored in this intense and public-facing project.

Students will work individually to create large-scale, real-world interactive media installations for a large public museum space. Approaches can range from more interpretative linear media eg. triggered video sequences of edited clips, to more informative text works eg. interactive labelling and pop-out information. All work is likely to use projection and we have support from an external AV company in the realisation of work. This challenging project involves planning, research, wireframing, content creation and editing, and use of interactive methodologies and technologies.

2017-18 Semester 1 Year 2 – Augmented Sculpture

Working independently, create a meaningful projection-mapped sculpture in the Studio. Build a physical sculpture element using prepared boxes, simple furniture, found objects. This may be assembled as a floor-based piece, hanging piece, or wall piece. The idea is to use these objects as bare projection surfaces so either white or light-coloured objects should be used. The projections could both add to the surface of the objects and highlight around objects.

It is envisaged that students explore sculptural form and the way light affects the form, documenting this exploration using stills and video. Many ‘studies’ are likely to be produced which should also be documented appropriately (these may also be screen recordings).

Areas of investigation for your consideration include:
• the physical abstract sculpture
• the relationship between the physical and the digital
• play with lights, shadows, materials and other motion graphics techniques
• work with a range of materials, concepts and digital tools to deliver ideas

2017-18 Semester 1 Year 1 – Web Contexts

In this project, you should create provocative web art which explores an issue or theme you care about. The artefact should be built using web technologies: HTML, CSS, JavaScript, Python, or other relevant tools. The artefact should take advantage of the context of the web by using techniques like interactive interfaces, personalisation, or connecting to other online content. It is expected your piece may be based on an adaptation of an existing example rather than creating one from scratch.