2016-17 Honours Project – Kirstin Mechan

Kirstin Mechan

First Impressions explores the ways in which emotions can be identified and expressed through the use of emotion detection software, comparing its accuracy with the natural born human instinct. This was created using a combination of different tools and media in order to produce an engaging, interactive piece which considers both the potential and limitations of this new detection technology.

2016-17 Honours Project – Pawel Kudel

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Pawel Kudel

This project demands a professional approach to the development of an Interactive Dance Installation using the Kinect V2 and Peppers Ghost style projection for the Scottish Ballet’s Digital Season 2017, themed “Under the Skin.” The goal of this project is to digitally capture dance movements of professional ballet dancer Sophie Laplane and apply computational processes to convert the data into a form suitable for a real-time interactive installation.

2016-17 Honours Project – Lukas Dagilis

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Lukas Dagilis

This project aims to explore the role of physical movement on the development of a person’s concept of home by way of an interactive digital installation. The project explores how traditional art forms, specifically storytelling and photography, can be reinvented through modern technology. The use of a Leap Motion controller and multi-channel audio in an intimate space creates an immersive physical environment that forms a connection between the viewer and artist, allowing the viewer to experience the artist’s unclear identity and the broken concept of ‘home’.

2016-17 Honours Project – Viola Rekvényi

 

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Viola Rekvényi

This project aims to analyse and appraise the use of traditional hand-drawn (analogue) images to render a 2.5D digital environment built using the Unity 3D engine. Through the execution of the digital project, I discuss and explore how raw analogue drawings can be transformed when combined with innovative digital techniques as well as appraise some key theories of interactive behaviour, fictional narrative and storytelling.

2016-17 Term 3 Year 3 – Data Visualisation

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Grant Glennie

This project aims to equip students with the ability to visually encode data using procedural methods, exploring different graphing ‘types’, spatial and temporal mapping, and use of scale, colour, and position to create meaningful, interpretive realisations of multi-dimensional information. In summary, this project focuses closely on exploring methods of understanding narratives through the multimedia representation of data.