This project explores the representation and structure of text. Students develop code to generate a very wide rand of visual outcomes. Text is considered a malleable encoded form, able to be assembled and disassembled, used as data, and more. Outcomes ranged from code-based animated sequences to printed matter.

Generative graphic designer Tim Rodenbröker visited the programme and delivered a great talk about his work as well as a kinetic type workshop in Processing.

Physical Expressions

Often our first impressions of something digital or interactive is a screen-based outcome. Students are encouraged to think beyond the screen and what can be communicated in physical, tangible outputs.

Students explored the possibilities of kinetic outputs such as motors, spacial outputs such as large scale lighting and the digital control of analog devices. 


What other ways can we use control a computer, other than simply using a keyboard and mouse? Using the keyword ‘Control’ students consider both its literal and wider contextual meaning in their exploration of the brief.

This project seeks to explore a range of inputs using electronic hardware  such as buttons, switches, sliders and dials and how, when used singularly and in combination, they can affect digital outputs such as sound and imagery.

Students are introduced to physical computing via Arduino and asked to create a ‘control device’ furthering their understanding in creating responsive, digital artworks.

Being Human

As part of a Glasgow School of Art collaborative project year 1 students were asked to consider the theme ‘Being Human’.

Students explored how  physical objects and artefacts in tandem with digital means could create meaningful projection-mapped sculpture in the Studio. They focused on the key word ‘Communication’ and considered how the object(s) provided bare projection surfaces, add/detract from to their sculptural form and can be used to re-imagine narratives around the artefacts.


The week-long AudioVisual project allows students to focus their engagement on the visualisation of music and audio using code and Expressions in Adobe After Effects

Creative Coding

How can we use the computer as a tool in the generation of art and design? What are the intrinsic aesthetics of computer-created art? This project explores using code as a creative partner. Students are introduced to the fundamentals of code-based art and design using Processing, exploring loops, flow, randomness and different forms of imaging.

Hello World!

The ‘Hello World’ project is the first project of the academic year and an opportunity for new students to introduce themselves to existing students. It is an ungraded, social project designed to ease students into the new year. This year Hello World asks students to consider the concept of the ‘Deconstructed Selfie’. A selfie is of course a well-known digital expression as evidenced in social media such as Snapchat and Instagram. This project hopes to dissect this concept further discussing the idea of self-portraiture and self-interpretation – essentially which pictorial elements describe me? In groups, students were asked to interrogate these four thematic elements which influence how they compose their ‘Selfie’: Colour  Form  Letter  Number . The collection of resulting images was loaded into a custom presentation app made in Processing, which randomly displayed students’ images and information and projected at large scale at the end-of-project social event.

New Designers London 2019

Interaction Design had 4 students representing at his year’s New Designers at the Business Design Centre in London. The work was very well received, with great feedback and engagement from many hundreds of visitors and fellow exhibitors throughout the week. New Designers gives students the opportunity to meet and develop working relationships with the creative industries.

Interaction Design Degree Show 2019

Interaction Design had 6 students graduating this year with Honours: Anthony Garnett, Louise Wheeldon, Zexuan Qiao, Sean Houston, Ruth Johnstone, and Steve Curtis. Work ranged from Machine Learning-generated block prints and music, to live projection-mapped interactive audio works, to code-generated emoji prints, to interactive putting games, to composite face projections and 35mm films, to repurposed radio hardware used to mix film clips.

2018-19 Semester 2 Year 1 – Sensory Objects

Throughout this project students are tasked with exploring objects and interactions which generate sensory responses. Students are asked to consider the five senses: Sight, Hearing, Taste, Smell and Touch discussing what happens when we consciously or unconsciously encounter them. What range of responses do the visual, haptic and auditory feedback invoke?

Throughout this two-week project students creatively and expressively explore prototyping toolkits such as the Micro:bit, Makey Makey and Scratch. They are asked to re-imagine a given object through a new outcome which highlights one of our senses. Many of the responses uncovered playful, exaggerated, unexpected and curious approaches to their object.

See a showreel of the pieces documented here: