In the third year elective each student has to define and write their own brief:
Alex Michie – The topic of “dementia” is particular to me because my Grandma suffered from the illness for many years before she passed away in 2006. I was much younger at the time but can recall many aspects of her life which became difficult. She never lived to see smartphones reach the tipping point and tablets thereafter. I believe technology has the power to considerably enhance somebody’s life, given the right design and strategy, and with it’s aid continue to live independently at home for longer.
This project is students’ first foray into the world of Unity to create a novel aesthetic experience through the creation of a simple 3d navigable abstract environment. Students are encouraged to create a compelling multidimensional environment with no pretence towards photorealism and not restrict their environment to the current ‘visual norm’.
Arduino is an open-source hardware framework designed for artists and designers. Processing is a multi-purpose programming environment for use by artists and designers. In this project students explore how to interface Arduino and Processing to create engaging interactive artworks.
This project introduces procedural thinking and creative coding practice. Students are asked to develop a series of 3 engaging procedural visual artworks using Processing considering the following questions: What are the aesthetics of computation? How do we generate images using procedural methods within the computer? Processing allows creative people to engage with code and develop new ways of imaging. Using this software students can explore this uncharted world.
Working independently, students create a meaningful, visually engaging site-specific projection map within/on to/around the Barnes Building. Using mapping technology students create a dynamic digital projection made of animated texts to create an engaging experience for the viewer in an attempt to blur the barrier between the virtual and the real world, conveying as the title suggests, the sense that the walls of the building have come alive.
Working independently, students create a meaningful projection-mapped sculpture in the DC Studio. Students build a physical sculpture element using prepared boxes, simple furniture, found objects. This may be assembled as a floor-based piece, hanging piece, or wall piece. The idea is to use these objects as bare projection surfaces so either white or light-coloured objects should be used. The projections could both add to the surface of the objects and highlight around objects.
Project Overview: This project aims to encourage student exploration of the concept of event-driven interactivity, based around the concepts of “hypermedia” and “interactive narrative”. It introduces basic concepts of graphic and event programming using Livecode by RunRev
Project Overview: This project challenges students to create a 3D environment in Maya using appropriate Polygon and/or NURBS construction, texturing, lighting and rendering processes. Create a short fly-through no more than 20 seconds in length that explores the environment of a virtual Diorama within Maya. Once complete students will use Unity to explore interactive narrative.