Working independently students create a discrete site-specific guerilla style ad-hoc intervention in the context of the Mackintosh Building. In response to the environment create a projection map using real-time input, ie Live Camera, Kinect, Leap Motion, live network data input, feedback data or audio input, making the computer more ʻawareʼ. This could even extend to simple Ardinuo sensor input, ie ultrasound, PIR motion sensor, piezo, etc.
Outline from Attarr on Vimeo.
Working independently, students create a meaningful, visually engaging site-specific projection map within/on to/around the Barnes Building. Using mapping technology students create a dynamic digital projection made of animated texts to createan engaging experience for the viewer in an attempt to blur the barrier between the virtual and the real world, conveying as the title suggests, the sense that the walls of the building have come alive.
Working independently, students create a meaningful projection-mapped sculpture in the DC Studio. Students build a physical sculpture element using prepared boxes, simple furniture, found objects. This may be assembled as a floor-based piece, hanging piece, or wall piece. The idea is to use these objects as bare projection surfaces so either white or light-coloured objects should be used. The projections could both add to the surface of the objects and highlight around objects.
Project Title: Mackintosh Library Projection Project
Project Overview: Digital intervention in heritage space. This project requires students from all three years to collaborate to create a site-specific projection mapping artwork in the context of the Mackintosh Library. The medium available is restricted to interventions using projected light. Students are unburdened by the primary investigations of utility and the requirement for a solution, instead the intention is to explore the phenomenological presence of the space. Inhabitation of the Library, all day, every day for a week is the key to the responses. Prolonged engagement with the space is proscribed as the space is both the site of the project and the research studio.
Project Overview: This project aims to encourage student exploration of the concept of event-driven interactivity, based around the concepts of “hypermedia” and “interactive narrative”. It introduces basic concepts of graphic and event programming using Livecode by RunRev
Project Title: Diorama
Project Leader: Gillian Moffat
Project Overview: This project challenges students to create a 3D environment in Maya using appropriate Polygon and/or NURBS construction, texturing, lighting and rendering processes. Create a short fly-through no more than 20 seconds in length that explores the environment of a virtual Diorama within Maya. Once complete students will use Unity to explore interactive narrative.