This project aims to encourage student exploration of the concept of eventdriven interactivity, based around the concepts of ‘hypermedia’ and ‘interactive narrative’. It introduces basic concepts of graphic and event programming using Livecode. Students are expected to explore the concept using Livecode to create a runtime interactive multimedia application. The application will be interactive, using mouse and/or key input to navigate a series of ‘scenes’.
This project is designed to introduce students to Maya’s 3d environment through the creation of a ‘Diorama’. They are required to create a 20 second animation exploring the 3-dimensional environment of the scene viewed from a first person perspective. Using time and motion, and the nature of the movement to successfully communicate the concept behind the Diorama to the viewer.
Imposing creative constraints on artists often elicits an ingenious creative response. A 6 second loop of square video created using an app-based proprietary authoring tool and social network? Now there is a constraint! This short project encourages consideration and experimentation. Consideration of the core characteristics of the medium; and experimentation within those constraints: time, repetition, looping, geotagging, social and collaborative aspects.
This project challenges students to address the topic of anthropomorphism within the context of abstraction. The final piece of moving image will be created in Maya using appropriate Polygon and/or NURBs construction, texturing, lighting, rigging, animation and rendering processes. The final piece should include 5 different ‘bipeds’ that demonstrate a range of movement and timing limited by their physical form.
This project requires students to think about relationship between art and design. It also introduces them to basic concepts of interaction and experience design. Using Adobe Muse as the framework, students are challenged to create a piece of engaging art that a user can interact with.
The short film dates back to 1910, when theatres screened short subject films before feature length movies. Today, short films are almost exclusively independent efforts. The widespread use of digital media and editing equipment has made the genre an economical and accessible way for visual artists and filmmakers to experiment with ideas that might otherwise be deemed too challenging or untenable. The challenge is to create a short film of no more than 60 seconds in length.
Data is everything and everywhere. How do we make sense of such ‘big data’? This project aims to equip students with the ability to visually encode data using procedural methods, exploring different graphing ‘types’, spacial mapping, and the use of scale, colour, and position to create meaningful, interpretative realisations of multi-dimensional information. Students are expected to create a series of experimental 2D data visualisations using Processing to interpret and visualise data sets prepared using Google Docs/Excel.
This project requires students to think about relationships in art and design and, in particular, the relationship between analogue and digital. Students are challenged to consider the way we encode information, on a daily basis, through our processes of communication.
Students are asked to create one abstract sculpture based on the notion of ‘identity’ by exploring the native characteristics offered by a 3d printer and its filament. The starting point for this project is identity, physical and virtual.
Using the work of Michael Craig-Martin as inspiration draw together a variety of objects and materials to explore the nature and basic principles of visual language. Create a drawing directly onto the walls of the studio with black adhesive tape in a simple outline. The drawing is made by projecting individual drawings from life of man-made objects onto the wall.