This is the second part of the Creative Coding project. Developing on from their initial introduction students produced a compelling range of images based around exploring mark making using Processing code
This Year 3 project aims to encourage thinking beyond the screen and what can be communicated in physical, tangible inputs or outputs. Exploring the possibilities of kinetic outputs such as motors, spacial outputs such as lighting and the digital control of analog devices. Outcomes ranged from haptic devices, kinetic typography to paper sculptures morphing in relation to people tracking.
This Year 2 project is an introduction to using data to generate visual outcomes. Responses ranged from detailed plots of Hiss-Boson particle collisions to hybrid-projection geomappings to real media pin board and string illustrations.
This Year 1 project explores virtual, sculptural projection around 3Dimensional objects. Students focused on lighting, form and texture in their experimental studies.
This Year 2 project explores what other methods we can use to control a computer, other than simply using a keyboard and a mouse? Students explore a range of inputs using electronic hardware such as – buttons, switches, sliders, dials – and how, when used singly and in combination, they can affect realtime audio, visual outputs.
For their concert ‘Scottish Inspirations’, the BBC SSO invited students from the Glasgow School of Art to create digital responses to the music and ideas explored in the concert. The Interaction Design students worked in City Halls, Glasgow, during the orchestra’s rehearsals and the live performance. They spent time talking to the composers and exploring their music. The work uses real-time techniques to respond to live audio input.
The Processing programing environment allows students to immediately engage with code and easily develop new ways of mark-making. Using this software, we can quickly and fully explore the possibilities of generative computer-based imaging.
This project challenges students to explore the physical manifestation of an emotion using animated primitives in Maya by applying appropriate Polygon and/or NURBs construction, texturing, lighting, rigging, animation and rendering processes.
This project seeks to explore a range of hardware input methods – buttons, switches, sliders, knobs – and how, when used singly and in combination, they can affect computer-based real-time environments.
This project is primarily a research-based activity, articulated and shared through the medium of a ‘Wiki’. Students research a media subject and develop a simple rich media page – containing text, image, video, sound, etc. to clearly communicate the key ideas behind their subject.