For their concert ‘Scottish Inspirations’, the BBC SSO invited students from the Glasgow School of Art to create digital responses to the music and ideas explored in the concert. The Interaction Design students worked in City Halls, Glasgow, during the orchestra’s rehearsals and the live performance. They spent time talking to the composers and exploring their music. The work uses real-time techniques to respond to live audio input.
The Processing programing environment allows students to immediately engage with code and easily develop new ways of mark-making. Using this software, we can quickly and fully explore the possibilities of generative computer-based imaging.
This project challenges students to explore the physical manifestation of an emotion using animated primitives in Maya by applying appropriate Polygon and/or NURBs construction, texturing, lighting, rigging, animation and rendering processes.
This project seeks to explore a range of hardware input methods – buttons, switches, sliders, knobs – and how, when used singly and in combination, they can affect computer-based real-time environments.
This project is primarily a research-based activity, articulated and shared through the medium of a ‘Wiki’. Students research a media subject and develop a simple rich media page – containing text, image, video, sound, etc. to clearly communicate the key ideas behind their subject.
On Tuesday 22nd January 2013 Yann Seznec gave a very engaging and entertaining lecture about his interactive sound design and performance art to Glasgow School of Art students who are studying the Digital Culture elective. It was generous of him to come on the same day Lucky Frame launched their new game Wavetrip. Wave Trip is a musical arcade game for iPad and iPhone.
Please check it out:
Yann’s artwork can also be found at The Amazing Rolo