Creative Coding Part 2

This is the second part of the Creative Coding project. Developing on from their initial introduction students produced a compelling range of images based around exploring mark making using Processing code

Physical Expressions

This Year 3 project aims to encourage thinking beyond the screen and what can be communicated in physical, tangible inputs or outputs. Exploring the possibilities of kinetic outputs such as motors, spacial outputs such as lighting and the digital control of analog devices. Outcomes ranged from haptic devices, kinetic typography to paper sculptures morphing in relation to people tracking.

Data Visualisation 1

This Year 2 project is an introduction to using data to generate visual outcomes. Responses ranged from detailed plots of Higgs-Boson particle collisions to hybrid-projection geomappings to real media pin board and string illustrations.


This Year 2 project explores what other methods we can use to control a computer, other than simply using a keyboard and a mouse? Students explore a range of inputs using electronic hardware such as – buttons, switches, sliders, dials – and how, when used singly and in combination, they can affect realtime audio, visual outputs.

2016-17 Term 1 Year 3 – Scottish Symphony Orchestra Project


Grant Glennie

For their concert ‘Scottish Inspirations’, the BBC SSO invited students from the Glasgow School of Art to create digital responses to the music and ideas explored in the concert. The Interaction Design students worked in City Halls, Glasgow, during the orchestra’s rehearsals and the live performance. They spent time talking to the composers and exploring their music. The work uses real-time techniques to respond to live audio input.