In this Y1 project, students learn to ‘enchant’ everyday household objects ranging from teaspoons to rubber ducks using Arduino and … More
Category: 2023-24
Control
In this Y2 project, students explore how to control a computer without a keyboard and mouse. Working with Arduino and … More
Data Visualisation
In Data Visualisation we look at how we can make ‘pictures of numbers’ by reading in tables of data from … More
Expressive Data
In our Y3 Expressive Data project students experiment with different methods of collecting and visceralising data. Outputs this year ranged … More
Creative Coding 2
In part 2 of Creative Coding we look at classes, transformations and geometry, 3D, images and pixels
Creative Coding 1
We begin our Year 1 learning journey by diving into creative coding – looking at loops, repeats, colour, shape and … More