This is the second part of the Creative Coding project. Developing on from their initial introduction students produced a compelling range of images based around exploring mark making using Processing code
This Year 3 project aims to encourage thinking beyond the screen and what can be communicated in physical, tangible inputs or outputs. Exploring the possibilities of kinetic outputs such as motors, spacial outputs such as lighting and the digital control of analog devices. Outcomes ranged from haptic devices, kinetic typography to paper sculptures morphing in relation to people tracking.