Unity was originally launched in 2005 as a game engine for creating interactive media, typically video games. Recently however, designers and artists are beginning to realise that game engines can be successfully used for non-game applications; architects can easily prototype ideas, artists can create interactive art installations, and researchers can use this platform for data visualisation.
Throughout this two-week project students explore the possibilities of Unity to create a dynamic environment that the user interacts with through a series of triggered events, both visual and aural.
This digital response focuses on exploring the playful, provocative, or thought provoking aspects of the web. The responses ranged from a web page, an interactive infographic, or digital drawing.
This project explores the representation and structure of text. Students develop code to generate a very wide rand of visual outcomes. Text is considered a malleable encoded form, able to be assembled and disassembled, used as data, and more. Outcomes ranged from code-based animated sequences to printed matter.
Generative graphic designer Tim Rodenbröker visited the programme and delivered a great talk about his work as well as a kinetic type workshop in Processing.