2017-18 Semester 1 Year 2 – Living Walls


Charlotte Holland

In this project, second-year students created site-specific projection maps. They used mapping software to make dynamic digital projections of animated elements; blurring the perceived boundaries between the virtual and the real world to convey the sense that surfaces of the building are responsive.

2017-18 Semester 1 Year 3 – Narrative Systems

What considerations should we have as designers of interactive information systems? How can we deliver contextual content in a staged and understandable way? What are the design affordances and special cases in creating media for public consumption?

This intense and public-facing project explored these questions and others through collaboration with the Glasgow Vintage Vehicle Trust, an organisation specialising the the preservation and display of classic buses. The students worked as a team towards a two-evening public event, producing an array of diverse responses to the space. Large-scale multi-screen projections, mapping, sound works and VR were among the approaches taken.

Mara Childs – Typographic

Anthony Garnett & Neil Gilchrist – A to B

Steve Curtis & Hana Seo – Patterns

Paul Lersveen – Ø

Sean Houston & Louise Wheeldon – Bonkle Baby Bus

2017-18 Semester 1 Year 2 – Web Contexts

Throughout two week Year 2 students were asked to create provocative web art which explores an issue or theme they cared about. Using web technologies such as  HTML, CSS, JavaScript, Python the pieces took advantage of the context of the web by using techniques like interactive interfaces, personalisation, or connecting to other online content.

Amber Struthers- Computational Hive Mind

Sally Nimmo – Feel ++

2017-18 Semester 1 Years 1, 2 & 3 – Design Domain

Design Domain remit is to consolidate awareness of design in the broader cultural field, highlighting the relationship between the Interaction Design specialist subject area and other design disciplines in the School of Design.

This years themes were BODIES, IDENTITIES, ACTION, and ENGAGEMENT . In the first semester students were invited to research, contextualise and analyse their thematic area considering topics such as: Artificial Intelligence, Privacy, Hacktivism, Open Source Culture

Sally Nimmo

Innes White

2017-18 Semester 1 Year 3 – Intelligent Sensors

Screen Shot 2018-01-19 at 23.05.24
This project explores how we take complex information and simplify it into something digestible for interaction.

Students used Wekinator, a machine learning software, to explore chosen interactions. They developed a range of responses utilising web cameras, Kinect motion trackers and facial recognition software to translate complex data streams into poetic, visual and auditory outputs.

Mara Childs – Sound Colour Rain

Paul Lersveen

2017-18 Semester 1 Year 3 – Moving Information

Neil Gilchrist

Infographics are visual representations of information, data, or knowledge meant to present complex information quickly and clearly. Infographics use many different strategies to present information, including graphs, charts, maps, diagrams, and pictures (and often a mixture of several of these).

The brief asked students to create an imaginative piece of animated infographics about a topic of their choice to present complex information quickly and clearly.

2017-18 Semester 1 Year 2 – Make Some Noise

A week long exploration into the interactive methods of generating sound. With responses ranging from interactive mixers to generative instruments; students are asked to consider a compelling relationship between user, interaction and sound.

Lambert Segura – The Humming Toaster Story

Ankita Nagaraj – Clouds on a rainy night

2017-18 Semester 1 Year 1 – Creative Coding


This project explores using code as a creative partner. Students are introduced to the fundamentals of code-based art and design, exploring loops, flow, randomness and different forms of imaging.

The Processing programming environment allows students to immediately engage with code and easily develop new ways of mark-making. Using this software students are able to quickly explore the possibilities of generative computer-based imaging while becoming familiar with key metaphors, structures and conventions used in all code-based contexts.