In this project, second-year students created site-specific projection maps. They used mapping software to make dynamic digital projections of animated elements; blurring the perceived boundaries between the virtual and the real world to convey the sense that surfaces of the building are responsive.
The brief for Augmented Sculpture invites students to explore sculptural form and the way light affects the form by making a meaningful projection-mapped sculpture in the Studio. The process and outcomes of the exploration are documented using stills and video.
This project engages with the idea of non-linearity, and considers how to create non-linear structures using software tools. Over the study period, students explore and discuss examples of non-linear narrative systems and content which they produce, and be introduced to Twine and Livecode to further deepen engagement with the subject.
VR Bus Trip
What considerations should we have as designers of interactive information systems? How can we deliver contextual content in a staged and understandable way? What are the design affordances and special cases in creating media for public consumption?
This intense and public-facing project explored these questions and others through collaboration with the Glasgow Vintage Vehicle Trust, an organisation specialising the the preservation and display of classic buses. The students worked as a team towards a two-evening public event, producing an array of diverse responses to the space. Large-scale multi-screen projections, mapping, sound works and VR were among the approaches taken.
Mara Childs – Typographic
Anthony Garnett & Neil Gilchrist – A to B
Steve Curtis & Hana Seo – Patterns
Paul Lersveen – Ø
Sean Houston & Louise Wheeldon – Bonkle Baby Bus
Amber Struthers- Computational Hive Mind
Sally Nimmo – Feel ++
Design Domain remit is to consolidate awareness of design in the broader cultural field, highlighting the relationship between the Interaction Design specialist subject area and other design disciplines in the School of Design.
This years themes were BODIES, IDENTITIES, ACTION, and ENGAGEMENT . In the first semester students were invited to research, contextualise and analyse their thematic area considering topics such as: Artificial Intelligence, Privacy, Hacktivism, Open Source Culture
This project explores how we take complex information and simplify it into something digestible for interaction.
Students used Wekinator, a machine learning software, to explore chosen interactions. They developed a range of responses utilising web cameras, Kinect motion trackers and facial recognition software to translate complex data streams into poetic, visual and auditory outputs.
Mara Childs – Sound Colour Rain
Infographics are visual representations of information, data, or knowledge meant to present complex information quickly and clearly. Infographics use many different strategies to present information, including graphs, charts, maps, diagrams, and pictures (and often a mixture of several of these).
The brief asked students to create an imaginative piece of animated infographics about a topic of their choice to present complex information quickly and clearly.
A week long exploration into the interactive methods of generating sound. With responses ranging from interactive mixers to generative instruments; students are asked to consider a compelling relationship between user, interaction and sound.
Lambert Segura – The Humming Toaster Story
Ankita Nagaraj – Clouds on a rainy night
This project explores using code as a creative partner. Students are introduced to the fundamentals of code-based art and design, exploring loops, flow, randomness and different forms of imaging.
The Processing programming environment allows students to immediately engage with code and easily develop new ways of mark-making. Using this software students are able to quickly explore the possibilities of generative computer-based imaging while becoming familiar with key metaphors, structures and conventions used in all code-based contexts.