2016-17 Honours Project – Kirstin Mechan


Kirstin Mechan

First Impressions explores the ways in which emotions can be identified and expressed through the use of emotion detection software, comparing its accuracy with the natural born human instinct. This was created using a combination of different tools and media in order to produce an engaging, interactive piece which considers both the potential and limitations of this new detection technology.

2016-17 Honours Project – Pawel Kudel


Pawel Kudel

This project demands a professional approach to the development of an Interactive Dance Installation using the Kinect V2 and Peppers Ghost style projection for the Scottish Ballet’s Digital Season 2017, themed “Under the Skin.” The goal of this project is to digitally capture dance movements of professional ballet dancer Sophie Laplane and apply computational processes to convert the data into a form suitable for a real-time interactive installation.

2016-17 Honours Project – Lukas Dagilis


Lukas Dagilis

This project aims to explore the role of physical movement on the development of a person’s concept of home by way of an interactive digital installation. The project explores how traditional art forms, specifically storytelling and photography, can be reinvented through modern technology. The use of a Leap Motion controller and multi-channel audio in an intimate space creates an immersive physical environment that forms a connection between the viewer and artist, allowing the viewer to experience the artist’s unclear identity and the broken concept of ‘home’.

2016-17 Honours Project – Viola Rekvényi


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Viola Rekvényi

This project aims to analyse and appraise the use of traditional hand-drawn (analogue) images to render a 2.5D digital environment built using the Unity 3D engine. Through the execution of the digital project, I discuss and explore how raw analogue drawings can be transformed when combined with innovative digital techniques as well as appraise some key theories of interactive behaviour, fictional narrative and storytelling.

2016-17 Term 3 Year 3 – Data Visualisation


Grant Glennie

This project aims to equip students with the ability to visually encode data using procedural methods, exploring different graphing ‘types’, spatial and temporal mapping, and use of scale, colour, and position to create meaningful, interpretive realisations of multi-dimensional information. In summary, this project focuses closely on exploring methods of understanding narratives through the multimedia representation of data.

2016-17 Term 3 Year 2 – Mixed Reality

Hana Seo

During this project, students explore the concept of mixed reality. Using Paul Milgram’s theory of the Reality-Virtuality continuum they consider how certain works of art and design fit within the spectrum of mixed reality. After becoming familiar with the concept, they are asked to create and locate their own project within this continuum.

2016-17 Term 3 Year 1 – Dimensions

Olof Nilsson

This project is designed to introduce students to Maya’s 3d environment through the creation of a convincing ‘Diorama’ within a 100x100x100 cube. This project is about
form, scale and light. Students are asked to create a 20-second animation exploring
the 3-dimensional environment of a scene viewed from a first-person perspective.

2016-17 Term 2 Year 1 – Soundscapes

Ankita Nagaraj

Soundscapes was a short weeklong project which allowed students to explore creative sound design. They were asked to create a 1-minute soundscape on any topic they liked and were introduced to sound recording, sound editing and sound mixing techniques to help explore the chosen topic. create a one-minute soundscape that featured a recording taken by us, some music and a few sound effects