The Processing programing environment allows students to immediately engage with code and easily develop new ways of mark-making. Using this software, we can quickly and fully explore the possibilities of generative computer-based imaging.
This project challenges students to explore the physical manifestation of an emotion using animated primitives in Maya by applying appropriate Polygon and/or NURBs construction, texturing, lighting, rigging, animation and rendering processes.
This project seeks to explore a range of hardware input methods – buttons, switches, sliders, knobs – and how, when used singly and in combination, they can affect computer-based real-time environments.
This project is primarily a research-based activity, articulated and shared through the medium of a ‘Wiki’. Students research a media subject and develop a simple rich media page – containing text, image, video, sound, etc. to clearly communicate the key ideas behind their subject.
The first project of the academic year involved students from all four years. Working in groups they were tasked to collate their own group data to create an ‘algorithm”, which they then applied at a Glasgow underground location.