2015-16 Term 1 Year 2 – Project: Control

Cain Martin

The project was based around the keyword control. Students were asked to consider what other ways can we use to control a computer, other than simply using a keyboard and a mouse? In this project, students explore a range of hardware input methods which when used singly and in combination, can be used to affect rich interactive computer-based real-time environments.

2015-16 Term 1 Year 1 – Project: Procedures


Neil Gilchrist

This short project is an introduction to both the notions of iteration and procedure and the practicalities of making images using hand-crafted creative code. Students were asked to consider: What are the aesthetics of computation? How do we generate images using procedural methods within the computer?

2015-16 Term 1 Year 4 – Project: Honours Work in Progress


Calum Richie

“My honours project will revolve around interactive, generative art. I am interested in the computer’s ability to emulate nature and create pseudo-natural imagery. I would like to explore the possibility of creating visuals that are suggestive of a natural process, using a process that is as far from nature as possible. I would like to build a project where the user is encouraged to compose a tweet of their choice but including a specific hashtag. The program will then select a tweet with the chosen hashtag, and based upon the content of the tweet it will generate something that is suggestive of a DNA sequence. From the resulting DNA sequence, quasi life forms will ensue.” – Calum Richie

2015-16 Term 1 Year 3 – Project: Sense and Sensibility


Kirstin Mechan

The theme for this project was awareness and the focus was on meaning, execution, and critical reasoning. Students were introduced to video input and computer vision techniques using webcams, Kinects, and TSPS middleware, and looking at how these can be implemented to drive realtime applications in the Processing environment.